ISBN-10:
1449356435
ISBN-13:
9781449356439
Pub. Date:
Publisher:
Zero to Maker: Learn (Just Enough) to Make (Just About) Anything

Zero to Maker: Learn (Just Enough) to Make (Just About) Anything

by David Lang

Paperback

$19.99
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Overview

Are you possessed by the urge to invent, design, and make something that others enjoy, but don’t know how to plug into the Maker movement? In this book, you’ll follow author David Lang’s headfirst dive into the Maker world and how he grew to be a successful entrepreneur. You’ll discover how to navigate this new community, and find the best resources for learning the tools and skills you need to be a dynamic maker in your own right.

Lang reveals how he became a pro maker after losing his job, and how the experience helped him start OpenROV—a DIY community and product line focused on open source undersea exploration. It all happened once he became an active member of the Maker culture. Ready to take the plunge into the next Industrial Revolution? This guide provides a clear and inspiring roadmap.

  • Take an eye-opening journey from unskilled observer to engaged maker-entrepreneur
  • Enter the Maker community to connect with experts and pick up new skills
  • Use a template for building a maker-based entrepreneurial lifestyle
  • Learn from the organizer of the first-ever Maker Startup Weekend
  • Be prepared for exciting careers of the future


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Product Details

ISBN-13: 9781449356439
Publisher: Make Community, LLC
Publication date: 09/16/2013
Pages: 216
Product dimensions: 5.90(w) x 8.90(h) x 0.60(d)
Age Range: 12 - 18 Years

About the Author

David Lang is the Co-Founder of OpenROV, a DIY community centered around open source ocean exploration. He is also the writer of the popular Zero to Maker column on Makezine.com, which is a public diary of his headfirst dive into the maker world. As a pioneer in the new hardware startup scene, he organized and facilitated the first-ever Maker Startup Weekend, a weekend-long event that used the rapid prototyping tool chain to prove the immense possibility of the next Industrial Revolution.

Table of Contents

Dedication;
Preface;
Safari® Books Online;
How to Contact Us;
Acknowledgments;
Chapter 1: Down the Rabbit Hole;
Chapter 2: DIT (Do-It-Together);
2.1 Speaking a New Language;
2.2 How to Speak Maker;
2.3 Surrounding Yourself with the Right People;
2.4 Joining a Local Group;
2.5 Meeting More Makers;
2.6 Starting Your Own Group;
2.7 Starting Your Own Online Group;
2.8 Getting Expert Advice;
2.9 HOW TO: Email an Expert;
Chapter 3: The Maker Mentality;
3.1 Enough to be Dangerous;
3.2 Make (and Safety) First, Ask Questions Later;
3.3 Teach 'em If You Know 'em;
3.4 Where (and How) to Share;
3.5 The Persistent-Tinkering Mentality;
3.6 Cultivating a PTM: Write!;
3.7 Project-Based Learning;
3.8 Embracing Constraints;
3.9 Valuing the Process;
3.10 Thinking Visually;
3.11 Be a Fixer;
3.12 Fix It First;
Chapter 4: Access to Tools;
4.1 "I Think I’m Going to Need a Bigger Boat!";
4.2 The Ultimate Maker Tool;
4.3 Hackerspaces, Makerspaces, Fab Labs: What’s the Difference?;
4.4 Here a Space, There a Space, Everywhere a Makerspace;
4.5 Tool Lending Libraries;
4.6 Sharing as a Resource vs. Sharing as a Strategy;
4.7 But What Tools? Finding a Maker Personal Trainer;
4.8 Let Your Workshop Build Itself;
Chapter 5: Craftsmanship;
5.1 The Process of Becoming;
5.2 A Maker Sampling Quest;
5.3 Sometimes It’s Simple: Make What You Know;
5.4 Down the Rabbit Hole: Welding;
5.5 Twenty-First Century Apprenticeship;
5.6 The Future Is Hidden in the Past;
5.7 Craftsmanship Re-Imagined;
Chapter 6: Digital Fabrication;
6.1 It Starts with Digital Design;
6.2 3D Scanning;
6.3 3D Printing;
6.4 Laser Cutter;
6.5 Getting Creative with 2D Design;
6.6 Digital Fabrication Is Not Just 3D Printing;
6.7 Desktop CNC Mill;
6.8 CAM (CNC Software);
6.9 Electronics 101;
6.10 Arduino and Beyond;
Chapter 7: One to One Thousand;
7.1 Sous Vide Dreams;
7.2 Define Your Own Success;
7.3 The Right Way to Use Kickstarter;
Chapter 8: Makers Going Pro;
8.1 Allowing for a Shared Vision;
8.2 First Who, Then What;
8.3 Paying the Bills with Side Jobs;
8.4 Maker Business School;
8.5 Resume Builder;
8.6 No Experience, No Problem;
8.7 Maker Businesses Need More Than Just Maker Skills;
8.8 Licensing;
8.9 Protecting Your Idea;
Chapter 9: Making More Makers;
9.1 Setting a Good Example;
9.2 It Takes a Village (Making a Kid-Friendly Makerspace);
9.3 Digital Natives;
9.4 CAD for Kids;
9.5 Design Education;
9.6 The Makerspace Playbook;
Chapter 10: Epilogue;
10.1 Accessible and Modular Technology;
10.2 The Power of DIT;
10.3 Dreaming Big;
Index;
Colophon;

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