Understanding Digital Games / Edition 1 available in Paperback
The aim of this book is to satisfy the need for a single accessible textbook which offers a broad introduction to the range of literatures and approaches currently contributing to digital game research. Each of the chapters outline key theoretical perspectives, theorists, and literatures to demonstrate their relevance to, and use in, the study of digital games.
|Edition description:||New Edition|
|Product dimensions:||7.32(w) x 9.13(h) x (d)|
About the Author
Jason Rutter is a Research Fellow at the Manchester Institute for Innovation Research (MIo IR) where he works primarily in the areas of leisure technologies (especially digital gaming) as well as counterfeiting and piracy of digital content. He has been involved in projects funded by the European Commission, Northern Ireland Office, NESTA, DTI and ESRC and published widely including the books Understanding Digital Games (2006, Sage) and Digital Game Industries (forthcoming, Ashgate) and special editions of Game Studies (2003) and Information, Communication and Society (2003). His recent projects include ‘Hidden Innovation in the Creative Sectors’ (NESTA), ‘Intellectual Property Theft and Organised Crime’ (NIO) and ‘Mobile Entertainment Industry and Culture’ (EC). He chaired the European Commission Marie Curie Conference ‘Putting the Knowledge Based Society into Practice’ (April 2006) and the international conferences ‘Mobile Entertainment: User Centred Perspectives’ (2004) and ‘Playing with the Future’ (2002) as well as running the ESRC-funded seminar series "Digi Play: Experience and Consequence of Technologies of Leisure ". He was the inaugural vice-president of the international Digital Games Research Association (Di GRA).
Table of Contents
PART ONE: HISTORY AND PRODUCTIONA History of Digital Games - John KirriemuirThe Business of Making Digital Games - Aphra KerrThe Economics of Digital Games - Alberto AlvisiA Player-centred Approach to Digital Game Design - Jon SykesPART TWO: THEORIES AND APPROACHESLiterary Theory and Digital Games - Julian K CklichFilm Studies and Digital Games - Geoff King and Tanya KrzywinskaDigital Games as New Media - Seth Giddings and Helen KennedyCultural Studies and Digital Games - Garry Crawford and Jason RutterCommunity, Identity and Digital Games - Martin Hand and Karenza MoorePART THREE: KEY DEBATESDigital Games and Gender - Jo Bryce and Jason RutterDigital Games and the Violence Debate - Jo Bryce and Jason RutterDigital Games and Education - Timothy Dumbleton and John Kirriemuir