ISBN-10:
0262044137
ISBN-13:
9780262044134
Pub. Date:
09/01/2020
Publisher:
MIT Press
Studying Sound: A Theory and Practice of Sound Design

Studying Sound: A Theory and Practice of Sound Design

by Karen CollinsKaren Collins
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Overview

An introduction to the concepts and principles of sound design practice, with more than 175 exercises that teach readers to put theory into practice.

This book offers an introduction to the principles and concepts of sound design practice, from technical aspects of sound effects to the creative use of sound in storytelling. Most books on sound design focus on sound for the moving image. Studying Sound is unique in its exploration of sound on its own as a medium and rhetorical device. It includes more than 175 exercises that enable readers to put theory into practice as they progress through the chapters.

The book begins with an examination of the distinction between hearing and listening (with exercises to train the ears) and then offers an overview of sound as an acoustic phenomenon. It introduces recording sound, covering basic recording accessories as well as theories about recording and perception; explores such spatial effects as reverberation and echo; and surveys other common digital sound effects, including tremolo, vibrato, and distortion. It introduces the theory and practice of mixing; explains surround and spatial sound; and considers sound and meaning, discussing ideas from semiotics and psychology. Finally, drawing on material presented in the preceding chapters, the book explores in detail using sound to support story, with examples from radio plays, audio dramas, and podcasts. Studying Sound is suitable for classroom use or independent study.

Product Details

ISBN-13: 9780262044134
Publisher: MIT Press
Publication date: 09/01/2020
Pages: 248
Product dimensions: 7.30(w) x 10.30(h) x 0.90(d)

About the Author

Karen Collins is Associate Professor in the Department of Communication Arts at the University of Waterloo. She is the author of ten books on sound, including Game Sound and Playing with Sound (both published by the MIT Press), and is the director of the film Beep: A Documentary History of Game Sound.

Table of Contents

Chapter One: Hearing and Listening
Chapter Two: Sound
Chapter Three: Recording Sounds
Chapter Four: Sounds in Space
Chapter Five: Sound Effects
Chapter Six: Mixing
Chapter Seven: Surround and Spatial Sound
Chapter Eight: Sound and Meaning
Chapter Nine: Sound for Story
Chapter Ten: Conclusions and Wrap-Up

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