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Frank Balenger, the resolute but damaged hero of David Morrell's acclaimed Creepers, now finds himself trapped in a nightmarish game of fear and death. To save himself and the woman he loves, he must play by the rules of a god-like Game Master with an obsession for unearthing the past. But sometimes the past is buried for a reason.

Scavenger is a brilliant, frightening hunter-hunted tale that layers modern technology over the dusty artifacts of earlier times. The result is a surreal palimpsest, one that contains the secret of survival for Balenger and a handful of unwilling players who race against the game’s clock to solve the puzzle of the time capsule, only to discover that time is the true scavenger.

Product Details

ISBN-13: 9781491544808
Publisher: Brilliance Audio
Publication date: 10/21/2014
Edition description: Unabridged
Product dimensions: 5.25(w) x 6.75(h) x 0.50(d)

About the Author

David Morrell is the New York Times bestselling author of twenty-eight books, including his award-winning Creepers. Co-founder of the International Thrillers Writers Organization, he is considered by many to be the father of the modern action novel. To learn more, go to

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Scavenger 3.8 out of 5 based on 0 ratings. 20 reviews.
examples More than 1 year ago
This book is a quick read and keeps you looking forward to the next chapter
Anonymous More than 1 year ago
I really enjoyed this book, the beginning sucks you in. The storyline makes for a fast and very interesting read. Great!! --K--
MSWallack on LibraryThing More than 1 year ago
Why, oh, why, don't more people read David Morrell's books? He is an absolute master when it comes to thrillers and very, very few authors manage to create tension and suspense with the written word the way that Morrell does. Scavenger was essentially a one-sitting book (though, admittedly, that was a long sitting in the back of a car on the way home from vacation...).
unrequitedlibrarian on LibraryThing More than 1 year ago
Is the language captivating? Astonishment and desperation prevail. 4 out of 5Are the characters unusually interesting? They are chosen for their heroism. A hostile environment tests what they are made of. 4 out of 5Are the plot twists intriguing? Seemingly impossible obstacles are accompanied by clues to overcome them. 4.5 out of 5Does the pace pull you along? A time deadline looms, but is time warped? 4.5 out of 5Is the meaning of the ending worth the trip? The larger religious implications are ultimately undermined by a personal failing: the emotional wounds suffered by a sensitive person can warp that person into becoming completely insensitive. 4.5 out of 5Is sexuality used appropriately? Yes, there is no sexuality, but a value is placed on true intimacy. 4 out of 5What background research is evident? Video games, GPS systems, psychology, religionOffensive to any group? Religious fanaticsAre there flaws? There are too many narrow escapes, but they are consistent with the video game theme.
Jarratt on LibraryThing More than 1 year ago
This was my first David Morrell book. It won't be my last, but I won't go racing to the libary either. I wasn't all that impressed with the characters, as each seemed to exhibit traits that were above and beyond what I thought was realistic. I think the whole time capsule idea was pretty good, but could've been handled with much more invention. This idea in the hand of Child/Preston would have been tremendous. The whole Game Master thing was OK to begin with, but a little tedious as it went along. Morrell seems to have the resume for being a great thriller writer, but I didn't really see it here. Guys like Flynn and Reilly do it much better.
jonwwil on LibraryThing More than 1 year ago
At one point, this book's villain launches into a brief monologue on how writers often find their fictional characters taking on lives of their own, doing and saying things the author never intended. I find this deliciously ironic, because if ever there were a novel for which that was not true, it's this one. This book is all plot, and the characters are just blank-faced pawns that Morrell (and his fictional antagonist, as it turns out) is simply moving from point to point on the board.Now, there's nothing wrong with a plot-driven story, but a little character depth would have been nice as well. Which isn't to say that the book wasn't entertaining. It was. If it were a movie, it'd be a perfect vehicle for someone like Vin Diesel or the Rock to flex their muscles, fire their weapons, and save the damsel in distress. I'd go get some popcorn and watch, and I'd put my brain in neutral on my way into the theater. Reading the book is much the same experience; it just takes a little longer.One quality that makes this tale worthy of a book (instead of the film it's dying to be) is the information regarding time capsules throughout history, which I personally found fascinating. I'm not sure how much of it was strictly necessary for the advancement of the plot, but it was, for me, the sole redeeming intellectual quality the book possessed. And it's the sort of thing that would be excised from a screenplay.
debs4jc on LibraryThing More than 1 year ago
Frank and Amanda, from Morrell's earlier book Creepers, are again targeted by a psychopathic killer. This time they are tricked by a bogus invitation to attend a lecture on time capsules. They are incapicated while at the lecture. Amanda wakes up to find herself locked in a room with several strangers, who like herself have been picked for their survival skills to play a bizarre version of a video game--one in which they are the players controlled by the "gamemaster" who has the power of life or death. Meanwhile, Frank finds himself alone in New York City and is desperate to find out where Amanda is. Fortunately the Gamemaster has included him in the game as well--leaving him clues so he can find Amanda. But is there really a way to win the game, or does the gamemaster just want to kill them both?Almost totally plot driven, with little development to the characters, but oh so exciting. I listened to the audio version and the narrator was excellent for this type of book and it made my commute much more interesting. If you like action you'll love this story.
Anonymous More than 1 year ago
miss_dobie More than 1 year ago
This is an amazing, captivating and thrilling story from beginning to end. A true page-turner that is difficult to put down. Just one more chapter. Just one more chapter. Excitement and tension builds to a surprising and satisfying end. The story is profound on many levels. And the author's note at the end makes this book a grand slam of a deal and a "must have" for everyone's library. David Morrell is not merely the creator of Rambo. He is also a magnificent teacher who generously shares his knowledge and talent with his readers.
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Josie123 More than 1 year ago
I found this on the discount rack and was thrilled. This is the 2nd book involving Frank Balenger. Balenger is one of the most engaging characters I have every ran across. Without giving away too much, this centers on a scavenger hunt which can turn deadly at any moment. Like a video game with real, flesh and blood, characters. The lead character, Balenger, brings this above other stories with similar plots.
Bosox08MS More than 1 year ago
Have to say I've liked Morrell's other works far more than this one - never felt pulled into the characters, seemed a bit too contrived to so easily find the location the hunt was happening at - thought the desert setting had promise that was ultimately was unrealized - all in all a bit of a disappointment.
Anonymous More than 1 year ago
This is the 2nd book I've read by this author - 'Creepers' was the 1st - and I will definitely look for more. Keeps you on the edge of your seat and eyes glued to the pages.
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Anonymous More than 1 year ago
Formula writing. Not too original