
Uh-oh, it looks like your Internet Explorer is out of date.
For a better shopping experience, please upgrade now.

Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids
34NOOK Book(eBook)
Available on Compatible NOOK Devices and the free NOOK Apps.
Overview
What are the forces behind ballistics? Why do rocks and rockets soar through the air in an arch?
The game is on the line. Suddenly, you hear the crack of a bat and the roar of crowd. Where will the ball land? How far will it travel? Is it a home run?
You might think that hitting a home run or nailing a three-pointer is just luck, but there are many forces at work that determine if you’ve made a game-winning shot or the final out. If you’ve ever kicked a ball, thrown a rock, or even played Angry Birds, you’ve experimented with the forces behind ballistics.
In Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids,one of four titles in the Technology for Today set, kids ages 10 to 15 learn why projectiles follow the paths they do and what factors influence those paths. Readers who are fascinated with potato cannons, slingshots, and rocketry will love taking that next step and applying what they learn about the laws of physics to the science of figuring out where to aim.
Math is the language you use to understand the science of ballistics. In this book, readers will learn about the forces that act on the projectiles and how to calculate those forces to make educated predictions about where their homemade rockets and other projectiles will land. 25 Safe, hands-on STEAM activities using materials that are easy to acquire are a terrific way to foster real-life learning about ballistics. Kids will perform Galileo's famous test for gravity, create clinometers to measure height and distance, and build a machine that can throw curve balls.
Essential questions that promote critical examination of the science, primary sources, online videos, and science-minded engineering activities let readers have a blast learning about the physics of ballistics!
In the Technology for Today set, readers ages 10 to 15 explore the digital and tech landscapes of today and tomorrow through hands-on STEAM activities and compelling stories of how things work, who makes them work, and why. Titles in this set include Industrial Design: Why Smartphones Aren’t Round and Other Mysteries with Science Activities for Kids; Big Data: Information in the Digital World with Science Activities for Kids; Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids; and Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids.
Nomad Press books integrate content with participation. Common Core State Standards, the Next Generation Science Standards, and STEM Education all place project-based learning as key building blocks in education. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomad’s unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers.
Product Details
ISBN-13: | 9781619306776 |
---|---|
Publisher: | Nomad Press |
Publication date: | 08/14/2018 |
Series: | Nomad Press Build It Yourself Series |
Sold by: | Barnes & Noble |
Format: | NOOK Book |
Pages: | 34 |
Sales rank: | 844,289 |
File size: | 17 MB |
Note: | This product may take a few minutes to download. |
Age Range: | 10 - 15 Years |
About the Author
Matthew Brenden Wood is a math and science teacher with a passion for STEAM education. He is also an avid amateur astronomer and astrophotographer and the author of The Science of Science Fiction; Planetary Science: Explore New Frontiers; and The Space Race: How the Cold War Put Humans on the Moon. Wood holds a bachelor’s degree in astronomy from the University of Massachusetts at Amherst and lives in Phoenix, Arizona.
Table of Contents
Timeline
Introduction: What Is Ballistics?
Chapter 1: What Goes Up—The Laws of Motion
Galileo's famous test of mass and gravity
Model of horizontal and vertical movement and the
Practice with parabolas.
Chapter 2: Baseballs and Bullets—Tracking Trajectories
Compare and model the path of objects to predict where they will land
CreatE clinometers to measure height and distance
Explore ways to improve distance and accuracy
Chapter 3: Slingshots, Catapults and Canons: Going for Distance
Construct catapults, trebuchets, sling shots, and canons
Chapter 4: Curveballs and Spirals: Air Resistance
Experiment with whiffle balls
Create different amounts of spin and drag
Build a curveball-throwing pitching machine
Work with aerodynamics and stabilization of projectiles
Chapter 5: Rockets: When What Goes Up Doesn’t Come Down
Demonstrate centripetal force
Build water and air-powered rockets
Experiment with video games such as Kerbal Space Program
Glossary
Resources
Index