Player and Avatar: The Affective Potential of Videogames

Player and Avatar: The Affective Potential of Videogames

NOOK Book(eBook)

$14.99 $19.99 Save 25% Current price is $14.99, Original price is $19.99. You Save 25%.
View All Available Formats & Editions

Available on Compatible NOOK Devices and the free NOOK Apps.
WANT A NOOK?  Explore Now
LEND ME® See Details


Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them "physically" within the virtual world. Players may even identify with characters' ideological motivations. The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the "body without organs."

Product Details

ISBN-13: 9781476629421
Publisher: McFarland & Company, Incorporated Publishers
Publication date: 06/19/2017
Series: Studies in Gaming
Sold by: Barnes & Noble
Format: NOOK Book
Pages: 240
File size: 4 MB
Age Range: 18 Years

About the Author

David Owen teaches at the University of Alberta in Edmonton, Canada. He has written essays and articles on theater, digital performance and videogames in The Journal of Gaming and Virtual Worlds and The Canadian Theatre Review. Matthew Wilhelm Kapell teaches American studies and humanities at San Jose State University. He lives in San Jose, California.

Table of Contents

Table of Contents

Acknowledgments  vi
Introduction  1
Chapter One. Digital Like Me  23
Chapter Two. The Gamer as Cyborg  75
Chapter Three. The Illusion of Agency in a Virtual Environment  109
Chapter Four. Winning the Hearts and Thumbs of the People  158
Chapter Notes  209
Works Cited  213
Index  223

Customer Reviews

Most Helpful Customer Reviews

See All Customer Reviews