Locke and Key, Volume 2: Head Games

Locke and Key, Volume 2: Head Games

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Overview

New York Times bestselling writer Joe Hill and artist Gabriel Rodriguez, the creators behind the acclaimed Locke & Key: Welcome to Lovecraft, return with the next chapter in the ongoing tale, Head Games

The three Locke children—survivors of a horrific home invasion that claimed their father—have just begun to rebuild their lives when little Bode discovers a key with incredible power. Q: What if overcoming your fears, mastering any skill, learning any art was as simple as turning a key? A: It could cose you your life—especially if Dodge, the malevolent creature who is the Locke family's sworn enemy, gets his hands on it.

Head Games features an introduction by Warren Ellis.

Product Details

ISBN-13: 9781600107610
Publisher: IDW Publishing
Publication date: 10/19/2010
Series: Locke & Key Series , #2
Pages: 160
Sales rank: 241,428
Product dimensions: 6.60(w) x 10.10(h) x 0.40(d)
Age Range: 16 Years

About the Author

Joseph Hillstrom King, better known by the pen name Joe Hill, is an American author and comic book writer. He has published four novels—Heart-Shaped BoxHornsNOS4A2 and The Fireman—and a collection of short stories titled 20th Century Ghosts. He is also the author of the comic book series Locke & Key. He is the son of authors Stephen and Tabitha King.

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Locke and Key, Volume 2: Head Games 4.7 out of 5 based on 0 ratings. 23 reviews.
Ozwell More than 1 year ago
The Locke and Key series delivers with memorable characters and intriguing stories. If you're into horror comics with a strong magical bent, this is for you. This is the second story. You could jump on here, but you'll only end up buying the first volume and kicking yourself. The artwork is packed with telling detail. I found myself re-reading pages to savour the little touches in every panel. There were spreads in this book that made me gasp and laugh at the same time. A lot of successful comic writing comes down to pacing and compression. The writer is a master at leading you through the story. The telling of the tale is clever and inventive. In this volume more of the mysteries of the house are revealed and some intriguing hints about what's going to happen are given. The book itself is gorgeosuly bound and printed. This is the whole package if you're looking to buy someone a gift.
BookSakeBlogspot More than 1 year ago
Locke and Key volume 2 adds more background to the story as well as more excitement. There’s really nothing new with the artwork but that’s fine, its good the way it is. With the addition of new keys there are more opportunities for exciting stories and unexpected twists. I like the ideas of them adding in a new key or two every volume to keep it fresh and new. I definitely like this book a lot more than the first as it clears up things and makes it easier to understand. Reviewer: Kole for Book Sake I really liked Volume 1 of Locke and Key and Volume 2 just got better. There is less confusion in this book as we are let on more and more of the story of the keys, the house, and Zack. There is a lot of the history of these things added in and new keys are discovered and used to do some pretty strange things. I like that the odd things aren’t just glazed over as if they were normal, but that the characters are taken back and shocked by the strange happenings – but of course they do have to accept them quickly in order to move on with the storyline. Definitely continuing on to Volume 3! Reviewer: Jessica for Book Sake
MaleehaS More than 1 year ago
Re-read. Still pretty good and solid continuation. On to the third installment.
andreablythe on LibraryThing More than 1 year ago
In the second book of the graphic novel series, the Locke family begins to learn more about the mysterious properties of the keys and doors within their new home. One discovery is mind-blowingly awesome (an entirely appropriate pun and cliche).I don't really want to say any more about the book, because the surprises of the storyline are just too good to reveal. You must read them. As always the writing and art are fantastic, in fact, it seems to be getting better from here.
391 on LibraryThing More than 1 year ago
Head Games contains stories 7-12 of the Locke and Key series. We see what becomes of 'Zach', the Echo introduced in the first book, and the body count begins to stack up even higher as things grow darker in Lovecraft.
lovejoy_rat on LibraryThing More than 1 year ago
Awesome follow up to Welcome to Lovecraft. This is more of a dark fantasy than horror like the first one. I have the third one ready to go... can't wait. :) Illustrations are gorgeebus to boot.
LibraryBlondie on LibraryThing More than 1 year ago
Great follow-up to Welcome to Lovecraft. Love this series so far.
Brunra on LibraryThing More than 1 year ago
The late H.P. Lovecraft's stories are horror classics. He created an entire mythology (often referred to as the Mythos or the Cthulhu Mythos) filled with monsters, throwbacks, and non-Euclidean geometry. He then opened his world up, inviting other authors to play in his sandbox. And play they did. I came late to the fandom, but I'm here now. Which is why I know that, if you're looking for a place to start fresh, you don't want to go to a town called Lovecraft. That's what the Locke family does in the comic/graphic novel series Locke & Key by Joe Hill and Gabriel Rodriguez.Following their father's murder, the Locke kids (teens Tyler and Kinsey, and younger Bode) and their mother move to Keyhouse, the Locke family manse. It's there that Bode discovers the ghost key, that lets him separate from his body. There are lots of other keys at Keyhouse, and the epilogues in each collection tell us about them, and about the histories of Keyhouse and the Lockes.This is a story that works very well in graphic format. Rodriguez's illustrations fit beautifully with Hill's story to show us what is happening and draw us into the story. The artwork enhances the suspense in the story, shocking the reader for effect rather than for shock's own sake. The characters' emotions are captured and clearly expressed in the artwork, not leaving the reader to guess whether someone is amazed or disgusted. The lettering is also well done, without a distracting amount of font changes and jagged speech bubbles. The story unfolds at a reasonable pace, not so fast that the reader loses track of what's going on -- no mean feat given the flashbacks and changing perspectives -- but never so slow as to risk losing interest. It also follows its own rules. The reader isn't left saying, "Wait a minute. That shouldn't have happened."By the end of volume 2 of the collected works (Head Games), it's clear that this is a "kids save the world" story. Most of the adults are clueless or incompetent. (Mom after Bode uses the Head Key: "Put the top of your head back on, Bode. Should we have fettuccine for dinner?" No, seriously, the top of his head was gone. You could look inside and see his memories.) The ones who might actually be able to help are quickly dealt with by the forces of evil. The violence is graphic in both senses of the word, and there is some sex. I would recommend this series to adult horror fans without reservation. It would probably also appeal to older teens, and may be a good choice for reluctant readers.
callmecayce on LibraryThing More than 1 year ago
I read this fast, it was so good that I just couldn't put it down. It was, in some ways, much darker than the first collection. Again, I adore Bode. But I like the rest of the characters in his family as well. The turn of events kind of blew my mind, but it was nice to finally discover more about the keys. I can't wait until I can get my hands on the next collection.
clfisha on LibraryThing More than 1 year ago
Second in the imaginative series taking much pleasure in devising fantastical doorways. Doorways to transform you into a ghost, unlock the mind or even just transport to your required destination. The plot centres on a suitably gothic house, a family shattered by tragedy and of course those who seeks its power. It's creepy, sometimes horrific but always lots of fun. The art' s good, the characters are believable and the pacing just great.Recommended for lovers of creepy tales.
JechtShot on LibraryThing More than 1 year ago
The addictive Locke and Key graphic novel series continues with, Head Games. In part two, the mysteries of the Locke house continue to unravel and a key so grotesquely absurd and powerful is found that you have to read it to believe it. I am looking forward to cracking open my skull and inserting the third book into the ol' memory banks as soon as possible.
SleepDreamWrite More than 1 year ago
Wow just wow is what I been thinking throughout this. That and what's going on now? Why would you do that? This villain you want to punch in the face. And as for the other characters, the main ones anyway, you want to give them a hug after what they went through in the last volume and what there going through now. wow is this depressing. And yet the art is drawn really well. Especially the art work at the very end. Very creepy.
nateMD More than 1 year ago
Great continuation of an amazing graphic novel series Joe Hill has never failed to deliver with a great story line both intriguing and horrifying  
Anonymous More than 1 year ago
bookworm_451 More than 1 year ago
I am not a comic book fan (just never read them, nothing against them) but this series may make me one. I can't wait to read the rest of them. I enjoyed his novels as well, especially NOS4A2.
Anonymous More than 1 year ago
The second collection in the Locke&Key series is even better than the first, pulling you in from the first page and gripping you until the last. The characters are believable and at times truly pitiable. The art is gorgeous and engrossing. Definitely a series worth your money and time.
Anonymous More than 1 year ago
lestrella More than 1 year ago
Great writing and a visually spectacular! I'm hooked
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Anonymous More than 1 year ago
You have to keep reading this wonderful series
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