Learn Unity 2017 for iOS Game Development: Create Amazing 3D Games for iPhone and iPad

Learn Unity 2017 for iOS Game Development: Create Amazing 3D Games for iPhone and iPad

by Allan Fowler, Philip Chu

Paperback(2nd ed.)

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Overview


Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.




You'll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue.

Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 5 for iOS Game Development has exactly what you need.


What You'll Learn
  • How to include iAds
  • How to integrate Game Center leaderboards and achievements
  • How to profile and optimize performance

Who This Book Is For


iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.

Product Details

ISBN-13: 9781484231739
Publisher: Apress
Publication date: 11/25/2017
Edition description: 2nd ed.
Pages: 440
Product dimensions: 6.10(w) x 9.00(h) x 1.20(d)

About the Author

Allan Fowler is currently a professor of software engineering and game development at Kennesaw State University and is a former senior lecturer in game design at Waiariki Institute of Technology. Allan managed a multinational research project which involved investigating the use of a free game development tool for children called Kodu Game Lab. This award winning research received considerable attention from the local, national and International media. In his spare time Allan teaches martial arts, is a keen armature photographer, and makes video games.

Table of Contents

Introduction

Chapter 1: Getting Started

Prerequisites

Install Unity

Manage Unity

Explore Further

Chapter 2: A Unity Tour

Bring out the Angry Bots

The Editor Layout

The Inspector View

The Project View

The Hierarchy View

The Scene View

The Game View

The Console View

Explore Further

Chapter 3: Making a Scene

Create a New Project

The Main Camera

Add a Cube to the Scene

Camera Control

Add a Light

Add a Skybox

Add a Flare

Textures

Explore Further

Chapter 4: Making It Move: Scripting the Cube

Debug the Script

Make It Rotate

Children of the Cube

Explore Further

Chapter 5: Let’s Dance! Animation and Sound

Import the Skeletons Pack

Add a Skeleton

Hide the Cubes

Orbit the Skeleton

Make the Skeleton Dance

Make the Skeleton Dance Forever

Watch the Hips

Add a Dance Floor

Add a Shadow (Pro)

Add Music

Explore Further

Chapter 6: Let’s Roll! Physics and Controls

Make a New Scene

Make a Ball

Customize Collision

Make It Roll

Be the Ball

Explore Further

Chapter 7: Let’s Bowl! Advanced Physics

Lengthen the Lane

Make Some Pins

Keep Playing

Bowling for Barrels

Add Sounds

Explore Further

Chapter

8: Let’s Play! Scripting the Game

The Game Rules

Scoring the Game

The Pin Status

The Game Logic

Explore Further

Chapter 9: The Game GUI

The Scoreboard

The Pause Menu

The Main Page

The Credits Page

The Options Page

The Audio Panel

The Graphics Panel

The System Panel

Explore Further

Chapter 10: Using Unity iOS

Bring Back the Angry Bots

Test with the Unity Remote

Install Xcode

Customize the Player Settings

Test with the iOS Simulator

Explore Further

Chapter 11: Building for Real: Device Testing and App Submission

Register as an iOS Developer

The Provisioning Portal

The Xcode Organizer

Build and Run

Prepa

re App Store Graphics

Add an App on iTunes Connect

Explore Further

Chapter 12: Presentation: Screens and Icons

Bowling for iOS

Scale the GUI

Set the Icon

Set the Splash Screen (Pro)

A Second Splash Screen

Display the Activity Indicator

Script the Activity Indicator

Explore Further

Chapter 13: Handling Device Input

The Touch Screen

The Accelerometer

The Camera

Explore Further

Chapter 14: iAd: Banner Ads and I

nterstitial Ads

iTunes Connect

Add a Banner Ad

Add an Interstitial Ad

Track Ad Revenues

Explore Further

Chapter 15: Optimization

Choose Your Target

Pro le

Optimize Settings

Optimizing GameObjects

Optimize Assets

Optimize Scripts

Optimize Of ine

Final Pro le

Explore Further

Chapter 16: Where to Go from Here?

More Scripting

Tracking Apps

Promo Codes

More Monetization

Final Words

Customer Reviews