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Java For Dummies

Java For Dummies

by Barry Burd

NOOK Book(eBook)

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A new edition of the bestselling guide to Java

If you want to learn to speak the world’s most popular programming language like a native, Java For Dummies is your ideal companion. With a focus on reusing existing code, it quickly and easily shows you how to create basic Java objects, work with Java classes and methods, understand the value of variables, learn to control program flow with loops or decision-making statements, and so much more!

Java is everywhere, runs on almost any computer, and is the engine that drives the coolest applications. Written for anyone who’s ever wanted to tackle programming with Java but never knew quite where to begin, this bestselling guide is your ticket to success! Featuring updates on everything you’ll encounter in Java 9—and brimming with tons of step-by-step instruction—it’s the perfect resource to get you up and running with Java in a jiffy!

  • Discover the latest features and tools in Java 9
  • Learn to combine several smaller programs to create a bigger program
  • Create basic Java objects and reuse code
  • Confidently handle exceptions and events

If you’re ready to jump into Java, this bestselling guide will help keep your head above water!

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Product Details

ISBN-13: 9781119235583
Publisher: Wiley
Publication date: 03/07/2017
Series: For Dummies Books
Sold by: Barnes & Noble
Format: NOOK Book
Pages: 512
Sales rank: 480,991
File size: 5 MB

About the Author

Barry Burd, PhD, is a computer science professor at Drew University. The author of Java Programming for Android Developers For Dummies, Beginning Programming with Java For Dummies, and Android Application Development All-in-One For Dummies, Barry also writes for Server Side (, Android Authority (, and numerous other online publications.

Table of Contents

Introduction 1

Part I: Getting Started with Java 7

Chapter 1: All about Java 9

Chapter 2: All about Software 21

Chapter 3: Using the Basic Building Blocks 37

Part II: Writing Your Own Java Programs 59

Chapter 4: Making the Most of Variables and Their Values 61

Chapter 5: Controlling Program Flow with Decision-Making Statements 91

Chapter 6: Controlling Program Flow with Loops 121

Part III: Working with the Big Picture: Object-Oriented Programming 137

Chapter 7: Thinking in Terms of Classes and Objects 139

Chapter 8: Saving T ime and Money: Reusing Existing Code 165

Chapter 9: Constructing New Objects 193

Part IV: Savvy Java Techniques 215

Chapter 10: Putting Variables and Methods Where They Belong 217

Chapter 11: Using Arrays to Juggle Values 245

Chapter 12: Using Collections and Streams (When Arrays Aren’t Good Enough) 271

Chapter 13: Looking Good When Things Take Unexpected Turns 299

Chapter 14: Sharing Names among the Parts of a Java Program 327

Chapter 15: Responding to Keystrokes and Mouse Clicks 349

Chapter 16: Writing Java Applets 367

Chapter 17: Using Java Database Connectivity 377

Part V: The Part of Tens 385

Chapter 18: Ten Ways to Avoid Mistakes 387

Chapter 19: Ten Websites for Java 393

Index 395

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