Girls Who Code: Learn to Code and Change the World

Girls Who Code: Learn to Code and Change the World

by Reshma Saujani

Audio CD(Unabridged)

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Overview

Part how-to, part girl-empowerment, and all fun, from the leader of the movement championed by Sheryl Sandberg, Jack Dorsey, and other giants of tech.
 
Since 2012, the organization Girls Who Code has taught computing skills to and inspired over 10,000 girls across America. Now its founder, Reshma Saujani, wants to inspire you to be a girl who codes! With down-to-earth explanations of coding principles and real-life stories of girls and women working at places like Pixar and NASA, this audiobook shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest—sports, the arts, baking, student government, social justice—coding can help you do what you love and make your dreams come true. Whether you’re a girl who’s never coded before, a girl who codes, or a parent raising one, this entertaining audiobook, narrated by the author, will have you itching to create your own apps, games, and robots to make the world a better place.

*Bonus PDF included with images, computer-history timelines, flowcharts, lines of code, and a glossary.

Product Details

ISBN-13: 9781524778224
Publisher: Penguin Random House Audio Publishing Group
Publication date: 08/22/2017
Series: Girls Who Code Series
Edition description: Unabridged
Product dimensions: 5.10(w) x 5.90(h) x 0.60(d)
Age Range: 10 - 14 Years

About the Author

Reshma Saujani is the founder and CEO of Girls Who Code, a national nonprofit organization working to close the gender gap in technology. She has been named a Fortune 40 Under 40, a WSJ. Innovator, and one of the most powerful women changing the world by Forbes. She is the host of the award-winning podcast, Brave, Not Perfect and the author of the New York Times bestseller Girls Who Code: Learn to Code and Change the World. 

Table of Contents

Hello, World 4

1 Why Coding? 10

2 How To Talk To Your Computer 28

3 Putting It All Together 40

4 Getting Started 56

5 Cracking The "Code" 72

6 Debugging 94

7 Video Games 106

8 Digital Art And Design 119

9 Robots 130

10 Websites, Mobile Apps, And Online Security 140

Conclusion 154

Glossary 158

Acknowledgments 163

Index 164

Q & A With Reshma Saujani 169

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