The Roman Empire rules the civilized world with an iron fist, seemingly all-powerful and limitless. And yet the power of Rome is secured not by its mighty legions but by small bands of warriors and agents fighting a secret war. Tasked by the Emperor to explore ancient temples, forgotten labyrinths, and beast-haunted caverns, they seek out artifacts hidden by the gods themselves, hunt creatures of myth, and face enemies that would use dark magic against the empire.
Broken Legions is a set of fantasy skirmish rules for a war unknown to history, fought in the shadows of the Roman Empire. Various factions recruit small warbands to fight in tight, scenario-driven battles that could secure the mystical power to defendor crushRome. A points system allows factions to easily build a warband, and mercenaries and free agents may also be hired to bolster a force. Heroes and leaders may possess a range of skills, traits, and magical abilities, but a henchman's blade can be just as sharp, and a campaign can see even the lowliest henchman become a hero of renown.
About the Author
Mark Latham is a writer, editor, and games designer from Staffordshire, UK. Mark was the editor of White Dwarf magazine and then the managing editor of Games Workshop's games development team before finally becoming a full-time author of novels, short stories, and games. A keen amateur historian, Mark's fascination with the nineteenth century led to the production of the popular tabletop games Legends of the Old West, Trafalgar, and Waterloo for Warhammer Historical.
Table of Contents
Core Rules/ Special Rules/ Equipment/ Magic & Miracles/ Scenarios/ Warband Rosters/ Free Agents & Hired Swords/ Monstrous Bestiary/ Campaign Advancement