Bleak Seasons

Bleak Seasons

by Glen Cook

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"Let me tell you who I am, on the chance that these scribblings do survive....I am Murgen, Standard bearer of the Black Company, though I bear the shame of having lost that standard in battle. I am keeping these Annals because Croaker is dead. One-Eye won't, and hardly anyone else can read or write. I will be your guide for however long it takes the Shadowlanders to force our present predicament to its inevitable end..."

So writes Murgen, seasoned veteran of the Black Company. The Company has taken the fortress of Stormgard from the evil Shadowlanders, lords of darkness from the far reaches of the earth. Now the waiting begins.

Exhausted from the siege, beset by sorcery, and vastly outnumbered, the Company have risked their souls as well as their lives to hold their prize. But this is the end of an age, and great forces are at work. The ancient race known as the Nyueng Bao swear that ancient gods are stirring. the Company's commander has gone mad and flirts with the forces of darkness. Only Murgen, touched by a spell that has set his soul adrift in time, begins at last to comprehend the dark design that has made pawns of men and god alike.

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Product Details

ISBN-13: 9781466831063
Publisher: Tom Doherty Associates
Publication date: 01/15/1997
Series: Chronicles of The Black Company , #8
Sold by: Macmillan
Format: NOOK Book
Pages: 320
Sales rank: 188,751
File size: 425 KB

About the Author

Born in 1944, Glen Cook grew up in northern California, served in the U.S. Navy, attended the University of Missouri, and was one of the earliest graduates of the well-known "Clarion" workshop SF writers. Since 1971 he has published a large number of SF and fantasy novels, including the "Dread Empire" series, the occult-detective "Garrett" novels, and the very popular "Black Company" sequence that began with the publication of The Black Company in 1984. Among his SF novels is A Passage at Arms.

After working many years for General Motors, Cook now writes full-time. He lives near St. Louis, Missouri, with his wife Carol.

Born in 1944, Glen Cook grew up in northern California, served in the U.S. Navy, attended the University of Missouri, and was one of the earliest graduates of the well-known "Clarion" workshop SF writers. Since 1971 he has published a large number of Science Fiction and fantasy novels, including the "Dread Empire" series, the occult-detective "Garrett" novels, and the very popular "Black Company" sequence that began with the publication of The Black Company in 1984. Among his science fiction novels is A Passage at Arms.

After working many years for General Motors, Cook now writes full-time. He lives near St. Louis, Missouri, with his wife Carol.

Date of Birth:

July 9, 1944

Place of Birth:

New York City, New York

Read an Excerpt


... fragments ...

... just blackened fragments, crumbling between my fingers.

Browned page corners that reveal half a dozen words in a crabbed hand, their context no longer known.

All that remains of two volumes of the Annals. A thousand hours of labor. Four years of history. Gone forever.

Or are they?

I do not want to go back. I do not want to relive the horror. I do not want to reclaim the pain. There is pain too deep to withstand right here, right now. There is no way to recapture the totality of that awfulness, anyway. The mind and heart, safely over to the farther shore, simply refuse to encompass the enormity of the voyage.

And there is no time. There is a war on.

Always there is a war on.

Uncle Doj wants something. Just as well to stop now. Teardrops make the ink run.

He is going to make me drink some strange philtre.

Fragments ...

... all around, fragments of my work, my life, my love and my pain, scattered in this bleak season....

And in the darkness, shards of time.


Hey, there! Welcome to the city of the dead. Don't mind those guys staring. Ghosts don't see a lot of strangers — at least of a friendly persuasion. You're right. They do look hungry. That happens during these siege things.

Try not to look too much like a lamb roast.

Think that's a joke? Stay away from the Nar.

Welcome to Dejagore, what the Taglians call this deathtrap. The teeny brown Shadowlanders the Black Company grabbed it from call it Stormgard. People who actually live here always called it Jaicur — even when that was a crime. And who knows what the Nyueng Bao call it. And who cares, eh? They aren't talking and they aren't part of the equation anyway.

That's one of them. That rascal there, no meat on him and a skull face. Everybody around here is some shade of brown but theirs is different. It has a grey cast to it. Almost deathly. You won't mistake a Nyueng Bao for anything else.

Their eyes are like polished coal no fire will ever warm.

That noise?

Sounds like Mogaba, the Nar and the First Legion rooting out Shadowlanders again. Some get inside almost every night. They are like field mice. You just can't get rid of them all.

Found some the other day that had been in hiding since the Company took the city.

How about that smell out there? It was worse before the Shadowlanders started burying the bodies. Maybe a shovel was a little too complicated a machine.

Those long mounds that radiate from the city like spokes have corpses stacked like cordwood inside. Sometimes they didn't pile the dirt on deep enough and the gasses of corruption burst the mounds open. That's when you hope the wind is blowing their way.

You see how positively they are thinking, all the not-yet-filled-trenches they are digging. A lot of the dirt goes into the ramps.

The elephants are the worst. They take forever to rot. They tried burning them once, but all that did was irritate the buzzards. So where they could they just dragged the bodies over and incorporated them into their ramps.

Who? The ugly little guy with the uglier hat? That is One-Eye. You must have been warned about him.

How come One-Eye? On account of the eye patch. Clever, huh?

The other runt is Goblin. You should have been warned about him, too. No? Well, stay out of their way. All the time is best, but especially if they are arguing, and most particularly if they have been drinking. As wizards go they are no earthshakers but they are more than you will be able to handle.

Puny as they are, they are the main reason the Shadowlanders have stayed out there in the country roughing it, leaving the wallowable luxuries of the city to the Taglian troops and Black Company.

No, now pay attention. Goblin is the white one. All right, you're right, he is overdue for his annual bath. Goblin is the one who looks like a toad. One-Eye is the one with the hat and the patch.

The guys in the once-upon-a-time-they-were-white tunics are Taglian soldiers. Every day now every one of them asks himself what damned fool notion made him enroll in the legions.

The folks wearing the colored sheets and unhappy expressions are locals. Jaicuri.

Fancy this. When the Company and the legions swooped down from the north and surprised Stormshadow they hailed the newcomers as liberators. They strew the streets with rose petals and favorite daughters.

Now the only reason they don't stab their liberators in the back is that the alternative is worse. Now they are alive enough to starve and be abused.

Shadowspinner is not famous for kindness and kissing babies.

The kids all over? Those almost happy and fat urchins? Nyueng Bao. All Nyueng Bao.

The Jaicuri nearly stopped making babies after the Shadowmasters came. Most of the few that were born failed to survive the hard times since. The handful still breathing are protected more fiercely than any treasure. You won't find them running naked through the streets, squealing and totally ignoring strangers.

Who are the Nyueng Bao? You never heard of them?

It is a good question. And a hard one to answer.

The Nyueng Bao don't talk to outsiders except through their Speaker but the word is that they are religious pilgrims who were on the homeward leg of a once-in-a-generation hadj who got trapped by circumstance. The Taglian soldiers say they hail from vast river delta swamps west of Taglios. They are a primitive, minuscule minority abhorred by the majority Gunni, Vehdna, and Shadar religions.

The whole Nyueng Bao people makes the pilgrimage. And the whole people got caught right in the deep shit here in Dejagore.

They need to work on their timing. Or they should sharpen their skills at appeasing their gods.

The Black Company cut a deal with the Nyueng Bao. Goblin and their Speaker gobbled for half an hour and it was settled. The Nyueng Bao would ignore the Black Company and Taglians for whom the Company is responsible. The Nyueng Bao would be ignored in turn.

It works. Mostly.

Their men are a sort you don't want to upset. They don't take shit from anybody.

They never start anything — except, according to the Taglians, by being too damned stubborn to do what they are told.

Sounds like One-Eye style reasoning at work there.

Just kick those crows. They're getting too goddamn bold! Think they own the place. ... Hey! You got one. Grab it! They aren't good eating but they are a sight better than no eating at all.

Shit. Got away. Hell, that happens. Head for the citadel. You get your best look at the layout from up there.


Those guys? They are Company. Never guess, huh? White guys down here? The one with the wild hair is Big Bucket. He turned into a pretty fair sergeant. He is just crazy enough. With him are Otto and Hagop. They have been around longer than anybody but Goblin and One-Eye. Those two have been Old Crew for generations. One-Eye ought to be sneaking up on two hundred.

That bunch is Company, too. Shirking work. The antique lunger is Wheezer. Not much good for anything. How he got through the big brawl no one knows. They say he busted heads with the best of them.

The other two black guys are the Geek and the Freak. No telling why. Nothing wrong with them. Look like a couple of rubbed ebony statues, don't they?

You think these names just come out of a hat? They earn them the hard way. Usually they come out from under One-Eye's hat, really. Yeah, they probably have real names. But they have been called by nicknames so long even they have trouble remembering.

Goblin and One-Eye are the main ones not to forget. And to remember not to put behind you. They do not deal well with temptation.

This is Glimmers Like Dewdrops Street. Nobody knows why. A real mouthful, right? You ought to hear it in Jaicuri. A jawbreaker. This is the route the Company took coming in to snatch the tower. Maybe they will rename it Runs With Blood Street.

Yeah, the Company charged through here in the heart of the night, killing anything that moved, and jammed in there before they had any idea what was happening. With Shapeshifter's help they roared on up the tower where they let him help finish off Stormshadow before they tagged him.

It was an old Company grudge. They owed Shifter from another generation, when Shifter, helping Soulcatcher break the city's resistance, murdered One-Eye's brother Tom-Tom when the Company was in service to the Syndic of Beryl. Croaker, One-Eye and Goblin, Otto and Hagop are the only guys left from those days. Hell, Croaker is gone now. Isn't he? History-worshipping slob is buried out there in one of those mounds. Fertilizing the plain. Mogaba is the Old Man now. Sort of, in his own mind.

Those who form it come and go but the Company is forever. Every brother, great or small, is a snack just not yet snapped up by the devouring maw of time.

Those big black monster men watching the gate are the Nar. They are descendants of the Black Company of centuries ago. Scary beasts, aren't they? Mogaba and a whole herd of his pals joined the Company quest at Gea-Xle. The Old Crew have had no pleasure of them.

You mix the whole crowd up and squeeze them dry, you could not come up with two ounces of sense of humor.

There used to be a lot more of them than there are now but they keep getting themselves killed. They are bone crazy, the whole lot. For them the Company is a religion. Only their Company is not the Black Company of the Old Crew. That becomes more apparent almost by the hour.

All Nar stand more than six feet tall. All Nar run like the wind and leap like gazelles. Mogaba chose only the most athletic and warriorly to join the quest for Khatovar. All the Nar are quick as cats and strong as gorillas. All the Nar use their weapons like they were born with them in their hands.

The rest? The ones who call themselves the Old Crew? Yeah. It is true. The Company is more than a job. If it was just a job, just selling swords to whoever would pay, the Black Company would not be in this part of the world. There was work aplenty in the north. The world never lacks for potentates who want to bully their subjects or neighbors.

The Company is family for those who belong. The Company is home. The Company is a nation of outcasts, alone and defying the whole world.

Now the Company is trying to complete its cycle of life. It is on a quest in search of its birthplace, fabled Khatovar. But all the world seems determined that Khatovar shall be unattainable, a virgin forever hidden behind a veil of shadow.

The Company is home, sure, but Croaker was the only one who ever went completely misty-eyed over that damned angle. For him the Black Company was a mystery cult — though he never went as far as Mogaba and made it a holy calling.

Watch your step. They still don't have all the mess cleaned out from the last attack. If you couldn't tell by the smell. The Jaicuri don't help much anymore. Maybe it is lack of civic pride.

The Nyueng Bao? They are just here. They stay out of the way. They have this notion that they can stay neutral. They will learn. Shadowspinner is going to teach them. Nobody stays neutral in this world. The best you can do is choose your spot to jump in.

Little out of shape? You will come around. A few weeks running hither and yon, blunting Shadowspinner's probes and hustling out on Mogaba's spoiling raids, will get you as sharp as a Nyueng Bao sword.

You thought sieges were all just laying around relaxing and waiting the other guy out?

Man, this other guy is a foamy-mouth lunatic.

And not just nuts. He is a sorcerer. A major player, though he hasn't shown much here. Before the Old Man got himself offed in the big slugfest that trapped everyone here he hurt Spinner real bad. The old devil just hasn't been himself since. Poor baby.

This is it. Top of the tower. And there is the whole stinking burg, laid out like it is on one of those sand tables Lady always liked.

Oh, yeah. Those rumors have made it here, too. They started with some Shadowlander prisoners. Maybe that was Kina up north. Or something. But it could not have been Lady. She died right out there. Fifty guys saw her taken down. Half of them got killed trying to rescue her.

How can you say that? You can't be sure? How many eyewitnesses does it take? She is dead. The Old Man is dead. They're all dead, them what did not get inside before Mogaba sealed the gates.

The whole mob is dead. All but the crowd in here. And they are caught between lunatics. It's a tossup who is crazier, Mogaba or Shadowspinner.

You see it all? That is it. Dejagore enduring the siege of the Shadowmasters. Not real impressive, is it? But every one of those burned areas memorializes a ferocious hand to hand, house to house negotiation with the Shadowlanders.

Fires start easily in Dejagore.

Hell is supposed to be hot, isn't it?


... who I am, on the improbably remote chance that my scribblings do survive. I am Murgen, Standardbearer of the Black Company, though I bear the shame of having lost the standard in battle. I am keeping unofficial Annals because Croaker is dead, One-Eye won't, and hardly anyone else can read or write. I was the heir Croaker trained. I will do it even without official sanction.

I will be your guide for a few months or weeks or days, however long it takes the Shadowlanders to force our present predicament to its inevitable end.

Nobody inside these walls is going to get out of this. There are too many of them and too few of us. Our sole advantage is that our commander is as mad as theirs. That makes us unpredictable. Don't add much hope, though.

Mogaba will not give up as long as he personally is capable of hanging onto something with one hand while he throws rocks with the other.

I expect my writings to blow away on a dark wind, never to be touched by another eye. Or they might become the tinder Shadowspinner uses to light the pyre under the last man he murders after taking Dejagore.

If anyone does find this, brother, we begin. This is the Book of Murgen, last of the Annals of the Black Company.

The long tale winds down.

I will die lost and frightened in a world so alien I cannot understand a tenth of it when I focus all my soul. It is so old.

Times lies heavily here. Two thousand-year-old traditions underpin incredible absurdities taken completely for granted. Dozens of races and cultures and religions exist in a mix that should be volatile but has persisted so long that conflicts are just reflexive twitches in an ancient body mostly too tired to bother anymore.

Taglios is only one large principality. There are scores more, mostly now in the Shadowlands, all pretty similar.

The major peoples are the Gunni, the Shadar, and the Vehdna, names which define religion, race and culture all at once. The Gunni are the most numerous and widespread. Gunni temples, to a bewilderingly broad pantheon, are so numerous you're seldom out of sight of one.

Physically, Gunni are small and dark but not black like the Nar. Gunni men wear toga-like robes, weather permitting. Their bright mix of colors declare caste, cult, and professional alliances. Women, too, dress brightly, but in several layers of wraparound cloth. They veil their faces if unmarried, though marriages are made early. They wear their dowries as jewelry. Before they go out they illustrate their foreheads with the caste/cult/professional markings of both their husbands and their fathers. I will never decipher those hieroglyphs.

Shadar are paler, like heavily tanned whites from the north. They are big, usually over six feet. They do not shave or pluck their beard, unlike the Gunni. Some sects never cut their hair. Bathing is not forbidden but it is a vice seldom indulged. Shadar all dress in grey and wear turbans to define their status. They eat meat. Gunni do not. I have never seen a Shadar woman. Maybe they find their babies under cabbage leaves.

The Vehdna are the least numerous of the major Taglian ethnic groups. They are as light as the Shadar but smaller, more lightly built, with ferocious features. They share none of the Shadar's spartan values. Their religion forbids almost everything, rules honored in the breach quite often. They like a little color in their costume, though not bright like the Gunni. They wear pantaloons and real shoes. Even the poorest conceal their bodies and wear something atop their heads. Low-caste Gunni wear nothing but loincloths. Married Vehdna women wear only black. You can see nothing but their eyes. Unmarried Vehdna women you don't see at all.

Only the Vehdna believe in an afterlife. And that only for men except for a few female warrior saints and daughters of prophets who had balls big enough to be honorary men.


Excerpted from "Bleak Seasons"
by .
Copyright © 1996 Glen Cook.
Excerpted by permission of Tom Doherty Associates.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

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Bleak Seasons (Glittering Stone Series #1) 3.6 out of 5 based on 0 ratings. 5 reviews.
TadAD on LibraryThing More than 1 year ago
A major downturn, in my opinion. Another new narrator, who neither as enjoyable as Croaker or, at least, familiar as Lady. The plot construction is chaotic with jumps in time and there doesn't seem to be a whole lot of story. It seems like a set up for later books, and not a great one, at that. This is the first Glen Cook I haven't really enjoyed, but I'll keep going in hopes of better.
Karlstar on LibraryThing More than 1 year ago
I liked this installment of the Black Company saga. The new members added some new personalities, while the old members kept things interesting. Cook does a very good job of slowly turning over the members of the company, which is what you'd expect in such a deadly business. This isn't light fantasy, its very gritty and realistic.
trinibaby9 on LibraryThing More than 1 year ago
My least favourite of the Black Company series so far, I found this one difficult to get into. It failed to maintain or build on the momentum of the previous book. It does serve it's purpose, as it gives a bit more detail of the happenings in dejagore during the siege, as well as the members of the company trapped in the siege. I just found this to be lacking in flow and it never really grabbed my attention. This is an excellent series, I'm really enjoying it. I'm glad though that this book is not one of the first three though, if it was it may have put me off of reading the rest of the series completely. By now though I'm hooked so I'll continue on with the rest, despite my disapointment with this installment.
saltmanz on LibraryThing More than 1 year ago
This book threw me for a loop when I started it. At first, it just seems to be retelling the events of last book from the perspective of those soldiers trapped in Dejagore. But then the narrative jumps to events three years later, and continues bouncing back and forth throughout. Murgen makes for an enjoyable narrator, and while the time-jumping is never fully explained, it's handled well. Murgen "writes" the next volume too, so hopefully there'll be more answers in that book (like what the heck is up with Smoke.)
Anonymous More than 1 year ago