A visionary science fiction classic from Larry Niven and Steven BarnesThe Barsoom Project is the direct sequel to 1981's Dream Park. Eviane's first visit to the state-of-art amusement arena Dream Park ended in disaster: the special effects had seemed more real than life ... until the holograms she was shooting with live ammunition turned out to be solid flesh and blood ... and very, very dead.Haunted by the past, rebounding from a lengthy spell in a mental hospital, she has returned to Dream Park to exorcise a nightmare that has become reality. But in Dream Park, nothing is what it seems. The Inuit mythology controlling the images is part of a "Fat Ripper Special" designed to implant new behavioral memes. The players are struggling against the game master, one another, and their own demons. And there is a killer who wants to ensure Eviane never regains her memory ... no matter what it costs.Blending together hard science fiction with virtual reality and RPG-like fantasy games, The Barsoom Project is science fiction at the cutting edge and a classic creation from two of the genre's most beloved writers.
About the Author
Larry Niven is the multiple Hugo and Nebula Award-winning author of the Ringworld series, as well as many other science fiction masterpieces. His Footfall, coauthored with Jerry Pournelle, was a New York Times bestseller. He lives in Chatsworth, California.
Steven Barnes is a prolific author and scriptwriter who has been nominated for the Hugo, Nebula, Cable ACE, and Endeavour awards. His work for television includes episodes of The Twilight Zone, The Outer Limits, Stargate SG-1, and Andromeda. A lifelong student of human-performance technologies, he holds black belts in judo and karate, has an instructor certificate in Circular Strength Training, and is a trained hypnotherapist.
Grover Gardner is an award-winning narrator with over eight hundred titles to his credit. Named one of the "Best Voices of the Century" and a Golden Voice by AudioFile magazine, he has won three prestigious Audie Awards, was chosen Narrator of the Year for 2005 by Publishers Weekly, and has earned more than thirty Earphones Awards.
Table of Contents
PrologueRetrospect for the Barsoom ProjectChapter 1Chapter 2Chapter 3Chapter 4Chapter 5Chapter 6Chapter 7Chapter 8Chapter 9Chapter 10Chapter 11Chapter 12Chapter 13Chapter 14Chapter 15Chapter 16Chapter 17Chapter 18Chapter 19Chapter 20Chapter 21Chapter 22Chapter 23Chapter 24Chapter 25Chapter 26Chapter 27Chapter 28Chapter 29Chapter 30Chapter 31Chapter 32Chapter 33Chapter 34Chapter 35Chapter 36Chapter 37Chapter 38Chapter 39Chapter 40Chapter 41Afterword
Most Helpful Customer Reviews
After the success of the first book, Dream Park, a sequel almost had to follow. Niven and Barnes make this one another murder mystery set in their near-future adventure/theme park. The technology changes a bit in this one, as the passing years showed they were either on the wrong track or ahead of their time in 'Dream Park'. An interesting near future mystery which will be of interest to any online gamer or fan of near future fiction.
At Dream Park, the participants have signed on to play "Fat-Ripper Special". The rules are simple: exercise and behavior modification when it comes to eating habits. In other words, the gamers are paying big bucks to lose big weight through new memes. As the firm who runs Dream Park begins work on the Barsoom Project expedition of Mars, investment capital is needed. Everything involving the weight loss role playing program must go smoothly or else. However, Dream Park Security Chief Alec Griffin realizes the facility is under attack by nefarious capitalist Kareem Fekesh who wants to own the theme park and much more. One of the gamers, Eviane after a stay at a mental asylum following her previous visit to Dream Park when holograms she killed turned out to be real people; returns with hopes to recover missing aspects of her memory that a stalker plans to never allow happen. This is a reprint of the second Dream Park science fiction thriller that merges Inuit mythos with gaming technology. Although well written especially the gaming confrontation between Griffin and Fekesh, this lacks the unique freshness of the first novel. Also like Dream Park, the ironically titled The Barsoom Project is not for everyone as the targeted audience is predominantly players; who will find this is an interesting enjoyable tale. Harriet Klausner