50 Digital Team-Building Games: Fast, Fun Meeting Openers, Group Activities and Adventures using Social Media, Smart Phones, GPS, Tablets, and More

50 Digital Team-Building Games: Fast, Fun Meeting Openers, Group Activities and Adventures using Social Media, Smart Phones, GPS, Tablets, and More

by John Chen

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Use technology to increase loyalty and productivity in your employees

50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games—they're simple and well-scripted.

Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate.

  • How to lead a simple, fast, fun team building activity with easy-to-follow instructions
  • How to create successful "virtual" team building that requires NO travel and little to no additional expenses
  • How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using

Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!

Product Details

ISBN-13: 9781118240311
Publisher: Wiley
Publication date: 04/04/2012
Sold by: Barnes & Noble
Format: NOOK Book
Pages: 240
File size: 9 MB

About the Author

John Chen is the CEO of Geoteaming, a technology-oriented team-building company. Previously at Microsoft, he helped ship ten major products over ten years, and facilitated a collaborative multi-team approach to the development of Microsoft Exchange—a transformative product that sold 100 million client licenses and earned two U.S. patents.?At Geoteaming, John has helped over 950 companies and 50,000 participants produce incredible results, from world-class service to exceeding revenue goals. John has presented at many international conferences including MPI (Meeting Professionals International) and ASTD (American Society for Training & Development).?His clients include Booz Allen Hamilton, Microsoft, Adobe, Boeing, Motorola, and REI.

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Table of Contents

50 Digital Team-Building Games Quick Start ix

Preface: How to Use the Games in This Book xix

Acknowledgments xxxi

Introduction to 50 Digital Team-Building Games 1

CHAPTER 1 Icebreakers 7

Me in 140 Characters or Less—Twitter Hypernetworking 9

Alpha Names—Learn Names While Learning Team Process 13

Where in the World Whiteboarding—Draw Who You Are and Where You’re From 15

Photo Booth—iPad 2 or Photo-Based Networking 16

Pinterest—Pin Pictures and Websites for a Common Topic 20

CHAPTER 2 Communication/Games for Speakers 23

Texting Q&A—Asking Anonymous Questions Via Text 25

Raising Hands—Have You Ever . . . ? 27

Polling—Team Concensus by Technology 29

TwitterStorm—Crowdsourcing Goodness 31

Go Ahead, Caller—Improving Teleconference Skills with a Game Show 38

Model Citizen—Testing Communication Assumptions by Building a Model They Can’t See 41

Backchannel—Instant Feedback by Group Text 44

Team Pecha Kucha (peh-chak-cha—)Team Presentation with 20 Slides for 20 Seconds Each 47

PowerPoint Karaoke—Team Improvisation by Presenting Slide Decks They Haven’t Seen 49

CHAPTER 3 Trust 51

Last Team Texting—Trusting and Sharing Valuable Information 53

Trust Grid—Mapping Team Trust 55

The Johari Window—Discover Team Blind Spots 57

Video Matching and Mirroring—Build Instant Team Rapport 60

Skype Interview—Capturing Team Knowledge through Video Interviews 62

CHAPTER 4 Improving Performance 65

A to Z—The A to Z of Building and Speeding Up Team Process 67

Grid Unlock—Collaborative Team Problem Solving with Shared Spreadsheets 68

Marshmallow Challenge—Build a Tower, Build a Team 70

Customized Jeopardy—Test Teams’ Retention of Information 73

QR Scavenger Hunt—Scan Your Way to Team Building 76

CHAPTER 5 Problem Solving 81

Move One Line/Add One Line—Team Creativity with More Than One Solution 83

Consensus Voting—Choosing Top Team Options Online 91

Like to Move It—Quick Spatial Team Diagnosis 95

Project Matrix—Balance Time, Quality, and Performance to Complete a Project 98

Chat Survivor—Setting Team Priorities and Making Hard Decisions 100

CHAPTER 6 Creativity and Innovation 103

Twaiku—Twitter Poetry in Motion 105

One Text at a Time Expert—Team Answers One Text at a Time 106

WWMTD?—What Would My Team Do If They Had to Make a Creative License Plate? 108

Team Pictionary—Communicating through Drawing 110

Mind Mapping—Visual Brainstorming for Teams 114

YouTeams—iMovie-Based Team Building 117

GooseChase—Cell Phone Photo Scavenger Hunt 120

Team GarageBand—Build a Song, Build a Team 121

CHAPTER 7 Collaboration 125

Office Move—Working Together to Switch Places 127

Mergers and Reorgs—Getting Two Teams to Collaborate and Integrate Rapidly 130

Broken Squares—Giving Is Better Than Getting for Team Collaboration 132

Team Timely.is—Collaborating a Month’s Worth of Tweets and Updates 135

Team Haiku—Write a Team Haiku/One Word at a Time Online 136

Team Case Study—Simultaneous Team Editing 138

CHAPTER 8 EPIC Team Building 141

SCVNGR—GPS Treasure Hunt for Team Building and Cross-Team Collaboration 143

Geoteaming—GPS Treasure Hunt for Team Building and Cross-Team Collaboration 150

Flash Mobs—Organize Your Team in Time and Space 156

CHAPTER 9 Closers—Ending a Team-Building Event 159

Shout-Outs—Acknowledging Teammates 161

“I Commit to . . .”—Public Commitment to Change 162

Just Three Words—Micro-Assessing Your Team 164

Digital Slideshow—Picture Your Success 165

Appendix: Getting Online 169

About Geoteaming 185

Index 191

Customer Reviews